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DirectX3 SDK
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dplobby.h
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1996-09-05
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/*==========================================================================;
*
* Copyright (C) 1996 Microsoft Corporation. All Rights Reserved.
*
* File: dplobby.h
* Content: DirectPlayLobby include file
***************************************************************************/
#ifndef __DPLOBBY_INCLUDED__
#define __DPLOBBY_INCLUDED__
#include "dplay.h"
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
/*
* GUIDS used by DirectPlay objects
*/
/* {AF465C71-9588-11cf-A020-00AA006157AC} */
DEFINE_GUID(IID_IDirectPlayLobby, 0xaf465c71, 0x9588, 0x11cf, 0xa0, 0x20, 0x0, 0xaa, 0x0, 0x61, 0x57, 0xac);
/* {26C66A70-B367-11cf-A024-00AA006157AC} */
DEFINE_GUID(IID_IDirectPlayLobbyA, 0x26c66a70, 0xb367, 0x11cf, 0xa0, 0x24, 0x0, 0xaa, 0x0, 0x61, 0x57, 0xac);
/****************************************************************************
*
* IDirectPlayLobby Structures
*
* Various structures used to invoke DirectPlayLobby.
*
****************************************************************************/
typedef struct IDirectPlayLobby FAR *LPDIRECTPLAYLOBBY;
typedef struct IDirectPlayLobby FAR *LPDIRECTPLAYLOBBYA;
typedef struct IDirectPlayLobby IDirectPlayLobbyA;
/*
* DPLCONNECTION
* Used to hold all in the informaion needed to connect
* an application to a session or create a session
*/
typedef struct DPLCONNECTION
{
DWORD dwSize; // Size of this structure
DWORD dwFlags; // Flags specific to this structure
LPDPSESSIONDESC2 lpSessionDesc; // Pointer to session desc to use on connect
LPDPNAME lpPlayerName; // Pointer to Player name structure
GUID guidSP; // GUID of the DPlay SP to use
LPVOID lpAddress; // Address for service provider
DWORD dwAddressSize; // Size of address data
} DPLCONNECTION, FAR *LPDPLCONNECTION;
/*
* LPCDPLCONNECTION
* A constant pointer to DPLCONNECTION
*/
typedef const DPLCONNECTION FAR *LPCDPLCONNECTION;
/*
* This application should create a new session as
* described by the DPSESIONDESC structure
*/
#define DPLCONNECTION_CREATESESSION DPOPEN_CREATE
/*
* This application should join the session described by
* the DPSESIONDESC structure with the lpAddress data
*/
#define DPLCONNECTION_JOINSESSION DPOPEN_JOIN
/*
* DPLAPPINFO
* Used to hold information about a registered DirectPlay
* application
*/
typedef struct DPLAPPINFO
{
DWORD dwSize; // Size of this structure
GUID guidApplication; // GUID of the Application
union
{
LPSTR lpszAppNameA; // Pointer to the Application Name
LPWSTR lpszAppName;
};
} DPLAPPINFO, FAR *LPDPLAPPINFO;
/*
* LPCDPLAPPINFO
* A constant pointer to DPLAPPINFO
*/
typedef const DPLAPPINFO FAR *LPCDPLAPPINFO;
/****************************************************************************
*
* Enumeration Method Callback Prototypes
*
****************************************************************************/
/*
* Callback for EnumAddress()
*/
typedef BOOL (FAR PASCAL *LPDPENUMADDRESSCALLBACK)(
REFGUID guidDataType,
DWORD dwDataSize,
LPCVOID lpData,
LPVOID lpContext);
/*
* Callback for EnumAddressTypes()
*/
typedef BOOL (FAR PASCAL *LPDPLENUMADDRESSTYPESCALLBACK)(
REFGUID guidDataType,
LPVOID lpContext,
DWORD dwFlags);
/*
* Callback for EnumLocalApplications()
*/
typedef BOOL (FAR PASCAL * LPDPLENUMLOCALAPPLICATIONSCALLBACK)(
LPCDPLAPPINFO lpAppInfo,
LPVOID lpContext,
DWORD dwFlags);
/****************************************************************************
*
* DirectPlayLobby API Prototypes
*
****************************************************************************/
#ifdef UNICODE
#define DirectPlayLobbyCreate DirectPlayLobbyCreateW
#else
#define DirectPlayLobbyCreate DirectPlayLobbyCreateA
#endif /* UNICODE */
extern HRESULT WINAPI DirectPlayLobbyCreateW(LPGUID, LPDIRECTPLAYLOBBY *, IUnknown *, LPVOID, DWORD );
extern HRESULT WINAPI DirectPlayLobbyCreateA(LPGUID, LPDIRECTPLAYLOBBYA *, IUnknown *, LPVOID, DWORD );
/****************************************************************************
*
* IDirectPlayLobby (and IDirectPlayLobbyA) Interface
*
****************************************************************************/
#undef INTERFACE
#define INTERFACE IDirectPlayLobby
DECLARE_INTERFACE_( IDirectPlayLobby, IUnknown )
{
/* IUnknown Methods */
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/* IDirectPlayLobby Methods */
STDMETHOD(Connect) (THIS_ DWORD, LPDIRECTPLAY2 *, IUnknown FAR *) PURE;
STDMETHOD(CreateAddress) (THIS_ REFGUID, REFGUID, LPCVOID, DWORD, LPVOID, LPDWORD) PURE;
STDMETHOD(EnumAddress) (THIS_ LPDPENUMADDRESSCALLBACK, LPCVOID, DWORD, LPVOID) PURE;
STDMETHOD(EnumAddressTypes) (THIS_ LPDPLENUMADDRESSTYPESCALLBACK, REFGUID, LPVOID, DWORD) PURE;
STDMETHOD(EnumLocalApplications)(THIS_ LPDPLENUMLOCALAPPLICATIONSCALLBACK, LPVOID, DWORD) PURE;
STDMETHOD(GetConnectionSettings)(THIS_ DWORD, LPVOID, LPDWORD) PURE;
STDMETHOD(ReceiveLobbyMessage) (THIS_ DWORD, DWORD, LPDWORD, LPVOID, LPDWORD) PURE;
STDMETHOD(RunApplication) (THIS_ DWORD, LPDWORD, LPDPLCONNECTION, HANDLE) PURE;
STDMETHOD(SendLobbyMessage) (THIS_ DWORD, DWORD, LPVOID, DWORD) PURE;
STDMETHOD(SetConnectionSettings)(THIS_ DWORD, DWORD, LPDPLCONNECTION) PURE;
STDMETHOD(SetLobbyMessageEvent) (THIS_ DWORD, DWORD, HANDLE) PURE;
};
/****************************************************************************
*
* IDirectPlayLobby interface macros
*
****************************************************************************/
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectPlayLobby_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectPlayLobby_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectPlayLobby_Release(p) (p)->lpVtbl->Release(p)
#define IDirectPlayLobby_Connect(p,a,b,c) (p)->lpVtbl->Connect(p,a,b,c)
#define IDirectPlayLobby_CreateAddress(p,a,b,c,d,e,f) (p)->lpVtbl->CreateAddress(p,a,b,c,d,e,f)
#define IDirectPlayLobby_EnumAddress(p,a,b,c,d) (p)->lpVtbl->EnumAddress(p,a,b,c,d)
#define IDirectPlayLobby_EnumAddressTypes(p,a,b,c,d) (p)->lpVtbl->EnumAddressTypes(p,a,b,c,d)
#define IDirectPlayLobby_EnumLocalApplications(p,a,b,c) (p)->lpVtbl->EnumLocalApplications(p,a,b,c)
#define IDirectPlayLobby_GetConnectionSettings(p,a,b,c) (p)->lpVtbl->GetConnectionSettings(p,a,b,c)
#define IDirectPlayLobby_ReceiveLobbyMessage(p,a,b,c,d,e) (p)->lpVtbl->ReceiveLobbyMessage(p,a,b,c,d,e)
#define IDirectPlayLobby_RunApplication(p,a,b,c,d) (p)->lpVtbl->RunApplication(p,a,b,c,d)
#define IDirectPlayLobby_SendLobbyMessage(p,a,b,c,d) (p)->lpVtbl->SendLobbyMessage(p,a,b,c,d)
#define IDirectPlayLobby_SetConnectionSettings(p,a,b,c) (p)->lpVtbl->SetConnectionSettings(p,a,b,c)
#define IDirectPlayLobby_SetLobbyMessageEvent(p,a,b,c) (p)->lpVtbl->SetLobbyMessageEvent(p,a,b,c)
#else /* C++ */
#define IDirectPlayLobby_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectPlayLobby_AddRef(p) (p)->AddRef()
#define IDirectPlayLobby_Release(p) (p)->Release()
#define IDirectPlayLobby_Connect(p,a,b,c) (p)->Connect(a,b,c)
#define IDirectPlayLobby_CreateAddress(p,a,b,c,d,e,f) (p)->CreateAddress(a,b,c,d,e,f)
#define IDirectPlayLobby_EnumAddress(p,a,b,c,d) (p)->EnumAddress(a,b,c,d)
#define IDirectPlayLobby_EnumAddressTypes(p,a,b,c,d) (p)->EnumAddressTypes(a,b,c,d)
#define IDirectPlayLobby_EnumLocalApplications(p,a,b,c) (p)->EnumLocalApplications(a,b,c)
#define IDirectPlayLobby_GetConnectionSettings(p,a,b,c) (p)->GetConnectionSettings(a,b,c)
#define IDirectPlayLobby_ReceiveLobbyMessage(p,a,b,c,d,e) (p)->ReceiveLobbyMessage(a,b,c,d,e)
#define IDirectPlayLobby_RunApplication(p,a,b,c,d) (p)->RunApplication(a,b,c,d)
#define IDirectPlayLobby_SendLobbyMessage(p,a,b,c,d) (p)->SendLobbyMessage(a,b,c,d)
#define IDirectPlayLobby_SetConnectionSettings(p,a,b,c) (p)->SetConnectionSettings(a,b,c)
#define IDirectPlayLobby_SetLobbyMessageEvent(p,a,b,c) (p)->SetLobbyMessageEvent(a,b,c)
#endif
/****************************************************************************
*
* DirectPlayLobby Flags
*
****************************************************************************/
/*
* This flag is a message flag used by GetApplicationData. It can be
* returned in the dwMessageFlags parameter to indicate a message from
* the system.
*/
#define DPLAD_SYSTEM 0x00000001
/****************************************************************************
*
* DirectPlayLobby system messages and message data structures
*
* All system message have a dwMessageFlags value of DPLAD_SYSTEM returned
* from a call to GetApplicationData.
*
****************************************************************************/
/*
* DPLMSG_GENERIC
* Generic message structure used to identify the message type.
*/
typedef struct DPLMSG_GENERIC
{
DWORD dwType; // Message type
} DPLMSG_GENERIC, FAR *LPDPLMSG_GENERIC;
/******************************************
*
* Sytem message dwType values
*
*****************************************/
/*
* The application has read the connection settings.
* It is now O.K. for the lobby client to release
* its IDirectPlayLobby interface.
*/
#define DPLSYS_CONNECTIONSETTINGSREAD 0x00000001
/*
* The application's call to DirectPlayConnect failed
*/
#define DPLSYS_DPLAYCONNECTFAILED 0x00000002
/*
* The application has created a DirectPlay session.
*/
#define DPLSYS_DPLAYCONNECTSUCCEEDED 0x00000003
/*
* The application has terminated.
*/
#define DPLSYS_APPTERMINATED 0x00000004
/****************************************************************************
*
* DirectPlay Address ID's
*
****************************************************************************/
/* DirectPlay Address
*
* A DirectPlay address consists of multiple chunks of data, each tagged
* with a GUID signifying the type of data in the chunk. The chunk also
* has a length so that unknown chunk types can be skipped.
*
* The EnumAddress() function is used to parse these address data chunks.
* The address data is passed to the SPInit method in the lpAddress field
* and the size is passed in the dwAddressSize field. These parameters are
* then passed to EnumAddress() to enumerate the tags.
*/
/*
* DPADDRESS
*
* Header for block of address data elements
*/
typedef struct _DPADDRESS
{
GUID guidDataType;
DWORD dwDataSize;
} DPADDRESS;
typedef DPADDRESS FAR* LPDPADDRESS;
/*
* DPAID_ServiceProvider
*
* Chunk is a GUID describing the service provider that created the chunk.
* All addresses must contain this chunk.
*/
// {07D916C0-E0AF-11cf-9C4E-00A0C905425E}
DEFINE_GUID(DPAID_ServiceProvider,
0x7d916c0, 0xe0af, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
/*
* DPAID_Phone
*
* Chunk is a string containing a phone number (i.e. "1-800-555-1212")
*/
// {78EC89A0-E0AF-11cf-9C4E-00A0C905425E}
DEFINE_GUID(DPAID_Phone,
0x78ec89a0, 0xe0af, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
/*
* DPAID_Inet
*
* Chunk is a string containing a TCP/IP host name or an IP address
*(i.e. "dplay.microsoft.com" or "137.55.100.173")
*/
// {C4A54DA0-E0AF-11cf-9C4E-00A0C905425E}
DEFINE_GUID(DPAID_INet,
0xc4a54da0, 0xe0af, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
/*
* DPCOMPORTADDRESS
*
* Used to specify com port settings. The constants that define baud rate,
* stop bits and parity are defined in WINBASE.H. The constants for flow
* control are given below.
*/
#define DPCPA_NOFLOW 0 // no flow control
#define DPCPA_XONXOFFFLOW 1 // software flow control
#define DPCPA_RTSFLOW 2 // hardware flow control with RTS
#define DPCPA_DTRFLOW 3 // hardware flow control with DTR
#define DPCPA_RTSDTRFLOW 4 // hardware flow control with RTS and DTR
typedef struct _DPCOMPORTADDRESS
{
DWORD dwComPort; // COM port to use (1-4)
DWORD dwBaudRate; // baud rate (100-256k)
DWORD dwStopBits; // no. stop bits (1-2)
DWORD dwParity; // parity (none, odd, even, mark)
DWORD dwFlowControl; // flow control (none, xon/xoff, rts, dtr)
} DPCOMPORTADDRESS;
typedef DPCOMPORTADDRESS FAR* LPDPCOMPORTADDRESS;
/*
* DPAID_ComPort
*
* Chunk contains a DPCOMPORTADDRESS structure defining the serial port.
*/
// {F2F0CE00-E0AF-11cf-9C4E-00A0C905425E}
DEFINE_GUID(DPAID_ComPort,
0xf2f0ce00, 0xe0af, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
#ifdef __cplusplus
};
#endif /* __cplusplus */
#endif /* __DPLOBBY_INCLUDED__ */